Sunday, August 30, 2015

Fairies are terrific - they inspire terror: Sprout

Let me talk you through how we fixed what we broke, better than before.

You'll have read my ancestors tales. To summarise: we broke the world. It was an awesome prank, but we did it a bit too well - we broke a lot of our magic, even. So we decided to put it back together again - but this time, with us on top. When I came of age we were so, so close; the mob, the cops, the politicians, and even the ghosts worked for us. We were famous, our music was on everyone's MP3 players, our sporting triumphs were the ones that were envied. We'd recovered our magic, and we'd learned how to manipulate the weather, though we thought winter was actually quite soothing.

But we needed three more things. Aunt Roulette needed to work out how to construct buildings with obscene angles, neither acute nor obtuse, to drive mad all those that gazed upon them (not us, obviously - we're not puny humans). She was close, but she needed just a bit more practice. Uncle Billy (no, he won't respond to William or Bill) was picking up all the little things that in our rush we'd missed; when he was done, we'd have re-established the Internet, a goal for our propaganda.

And I needed to work out a way to grow nutritious food that was subtly poisonous, and would enslave the world for good.
The final chapter.

Note that because Sprout is a fairy she cannot plant multiple plants at once, and must plant one at a time until it is Perfect. Hopefully, however, this will not prove my undoing.



Aunt Roulette finally managed to work out the details; we have maddening architecture everywhere now. There are some shut ins that we will need the Internet to reach; those shut ins that do not favour Internet entertainment I'll still figure out how to get - everyone has to eat.
Week 30, day 4, Architect lifted. I think this method is overly long, but good to know. The main advantage of this is that I can now buy the expensive transfiguration cabinet and do something with all the massive of metal and gems I have. Of course I then noticed it is only $750, thanks to my Handiness skill no doubt? Oh well. :)



Uncle Billy finally managed to hack the network to produce a rudimentary Internet, that we immediately infested with our magical malware.
Week 32, day 2, Billy lifts Gamer. (Trust me on the skills and the hacking, I couldn't be bothered screen capping it).



I stole all the scientific research so that I could properly corrupt it, leaving behind a magical virus that set back the human nutrition scientists decades. But I still needed specimens and practical experiments.
Week 32, day 3, Sprout reaches Science 10 (she got the Mausoleum done as a teen). She has 9 perfect plants at the moment and no fish; she needs 7 more plants.




With Uncle Billy having left me full details on how the magical Internet worms worked, I no longer needed him. So I used one of my own special spells to convince him to burn himself.
Week 32, day 5 - I killed Billy with fire. I had to pay attention; Danielle (as a former Firefighter) queued up "Extinguish" and "Put out Sim" a couple of times.

I also have the 16 perfect plants now, and 6/13 perfect fish.




Next, I dared Mum to insult Death with our magical rant. She didn't know I'd open a portal to Arcadia so that Death was listening - what a prank!
Week 32, day 6, Danielle rants herself to death. I have 12/13 fish, and a spare perfect Angelfish, so there won't be a problem with the last one. I finish up some transfigurations as well to grab a quick 14 million; I could go for more, and this is without selling all the businesses I own, but 4 million is enough so 14 million is already an extravagance.



I finally found a perfect fish to round out the toxins I needed. Poor humanity; if they go outside, they are driven mad by the architecture. If they stay inside and use the Internet, our magical viruses will drive them mad. And if they stay away from that, then they still have to eat - we control all the distribution centres, and we're the only ones that have figured out how to grow food. And now all that food is a neurotoxin.

It's taken us many generations, but I think we can honestly say that we've never laughed so hard. It's a shame that humanity has such a poor sense of humour about it.
Week 32, day 7. The only reason Roulette wasn't "retired" was because she was my fish tracker. Naturalist is cleared, the challenge is over.

The final score:

  • All restrictions lifted (25 points)
  • 135 bonus points:
    • 1 Copious Librarian (13 books)
    • 60 Amazing Naturalist
    • 13 Admiral Adonis (from 10 Athletics Sims; no outsiders trained).
    • 23 Skill Meister,
    • 14 I Want It, I Want It
    • 6 Ghostly Ghosts (Danielle and Billy were the only two - a really late Symphonic lift doomed this category).
    • 5 Gnamely Gnomes (and I had to buy 2 of those from the consignment shop; I never seem to have any luck with these).
    • 10 Money Money Money (approximately $14 million).
    • 3 Time In A Bottle (7 days used at the start).
  • 75 Prestige (max)
    • 50 Prestige Hard Non-Uni Start
    • 50 Prestige Occult
  • Total Score: 220 (max)
  • Total Days: 224
A pretty reasonable time, but obviously I didn't max out any categories; I basically rushed to get a perfect score.

If you've read this far, thank you for your audience, and I hope you enjoyed the story. Good luck in your own games, and I hope you see you all in the next tournament!

Saturday, August 29, 2015

Clap your hands if you believe: Danielle

I mean, I totally don't get why I'm in charge here. I'm like 13, and Aunty Jane might be an unemployed useless layabout, but she's an adult, so I dunno why Mom left me in charge.

Twinbro gets to use the chin up bar, but I don't want to get too muscley while there are still so many hot boys.
The penultimate generation, hopefully. I still have Jane hanging around and needing to finish Chess Legend; the triplets are at boarding school, while Danielle and Croyd are 10 days to YA.

It is actually not a good idea for me to push Athletics for Danielle; if she does it as a Firefighter she'll get job performance from it. So I stop her at level 4, and instead have Croyd push Athletics on the chin-up bar.



Aunty Jane won a prize by being really good at chess - it's this cute little thing that enhances our magic, so that we can teleport. Pretty cool, means I don't have to sit next to any smelly humans on the bus.

I sort of miss my other brothers and my sister. They're all off at boarding school; I haven't seen them in years. But I really don't need more people to boss around right now.
Chess Legend achieved, week 24, day 2. Mostly Jane will now be slurping up gems and metals. With her accumulated LTR points I buy a Teleportation Pad. I'm actually using collecting to pay bills at this point; I am of course keeping at least one of each gem, but for example a Moonstone even with an emerald cut is enough to pay half the bills for the week. I'm keeping the metal, though, since that can be transfigured for profit.

On week 24, day 6, the children graduated. I had them just stay at boarding school.




Finally I can, like, quit school and stuff. I got good grades, and I decided to learn to fight with fire. Apparently that means I'm supposed to put them out, not start them - but I reckon I can do both. Mom called this sort of thing "job security".

But I had to go to a graduation ceremony first, and then there was this really cute boy...
Week 25, Day 2, both the twins become young adults. Danielle is Athletic, Brave, Genius, Handy, Over-Emotional, with the skills Athletic 4, Charisma 2, Cooking 3, Handiness 1, Logic 8, Writing 8; she takes Firefighter Superhero as her LTW, and joins the Firefighter profession. Croyd is Ambitious, Athletic, Genius, Virtuoso, Workholic, with the skills Athletic 10, Charisma 1, Cooking 3, Handiness 3, Logic 8, Writing 8. He takes the LTW Hit Movie Composer and joins the Music career. Jane also became an Elder at this point.




There's not a lot of fairies around that aren't relatives. We're pretty fecund, and we live a lot longer. But I am irresistible, and Liam married me pretty quickly. We got right down to it, and before long I was up the duff.
Got to be one of the only people in town that is a fairy, and is not a relative. Week 25, day 3, Liam joins the team. He brought with him enough cash to pay the bills that had been outstanding since Monday - an added bonus! He has 23 days to adult (expected, since he was a school mate), and he is Brave, Childish, Clumsy, Easily Impressed, and Evil. He has Charisma 4 and Writing 3. He is level 1 in Professional Sports, but I immediately get him out of that and into Criminal.



My little girl, Sprout, was born after what seemed only days of pregnancy. Despite not actually going in to fight any fires my increasing physical fitness and mechanical exams got me promoted fairly quickly.
Week 25, day 6, Sprout is born. She will be the last of the Sims required to complete the challenge. The other Sims are moving along a bit; Liam is a Cutpurse, Croyd is a Stagehand, and Danielle (despite having no days at work yet) is already a Hose Handler. Jane's managed to grab 44 points of collectibles, too.



I finally became the fire chief. I think I will work from home now - it's easier to start fires if there's nobody watching, and it's easier to cast Earthquake spells too.

My siblings have returned from boarding school at about the time I enrolled Danielle in the local primary. Jay seems to think that the key to unlocking our higher magic is held by ghosts. He's probably right - we've killed so many people, some of them are bound to know something. Roulette is working on learning to build bigger and better houses - fair enough, we need the room. Billy doesn't seem to know what to do with his life - he's basically trying a little bit of everything, but it's all going to be crime of some sort, so he's starting out with Liam in the mob.

And little Sprout is already our primary cook, as Croyd and I were before her. Croyd seems to be on the verge of a musical breakthrough - something about a certain chord that will release a whole pile of fairy dust. Sounds great - will permit us to commit all sorts of mischief on a grand scale.
Athletics lifted, week 26, day 7. Doing it with Firefighter is actually pretty handy; you're able to work through pregnancies, graduation days, and so forth, and it is probably quicker too. A couple of days ago the teens returned (as young adults) from boarding school too.

Jane's still diligently collecting gems and metals (and will do so more efficiently now she has no inventory limit). Liam is at level 6 in Criminal. Croyd is at level 8 in Music/Symphonic. Jay has become a Ghost Hunter, Billy is going for Gamer via the base game method, and is currently in Criminal as a Cutpurse, Roulette is in Architectural Design. Sprout - now a child - is going to lift Naturalist, which will take a while due to the extra fairy requirements, but hopefully that might buy me enough time to get some platinum ghosts.



Croyd's magical music did indeed free up a lot of power. To take full advantage of it, since I had grown tired of starting fires, I decided to master Fairy Ball, a career path that I invented at the local stadium.
Week 27, day 3, Symphonic lifted. Finally I can lock wishes! Not only do I start doing that, but I also changed Danielle's lifetime wish to Superstar Athlete and got her into Professional Sports (as I don't think I'll ever save that many people).



Aunty Jane died a little prematurely; if she'd hung on I'm sure she'd have found a way to make use of the new magic power. Oh well, we weren't close.
Week 27, day 4, Jane dies. She got to about 130k in LTR points - impressive, considering Symphonic was not lifted - but of course that's still less than what I needed.



Liam finally took over the mob. We use them to start fires, bust up unions, that sort of thing. But mostly, we use them to steal stuff.
Week 28, day 3, Criminal lifted. I can now (finally) begin to accumulate cash. Sprout is now a teen as well, and working on the Mausoleum career. I took the Gatherer trait for her (thanks to Sarah for the tip!) but of course she cannot start collecting until she becomes a YA.



Sprout decided to go with her namesake. While the vegetable life is toxic thanks to our pranks, she believes with some experimentation and magical cross breeding she can make plants and fish that are nutritious but actually subtly poisonous - what a prank!
Sprout completes a part of Naturalist, week 28, day 6, with 9 days to go as a teen.



Jay managed to figure out a way to use the ectoplasm of the dead to power our magic. We are now literally able to use souls as fuel. But I decided to do a good deed; with the new spells Jay taught me, I took Aunty Jane's tombstone to the science facility and managed to bring her back - in ectoplasmic form, but that was acceptable.
Week 29, day 1, Paranormal lifted. This was of course necessary before attempting Naturalist, since otherwise I'd be unable to use Bloom.

I also used the opportunity to bring back Jane. The reason is that she has almost enough LTR points to be a platinum tombstone. If I can get her to 150k, then she will count as a platinum tombstone if I send her back to the netherworld. I kicked out Croyd, Liam, and Jay at this point also.



Finally Sprout is old enough take over. It's been real.
Week 30, day 1, Sprout becomes a young adult. In the home stretch now; Roulette is about 2/3 of the way through Architect level 9, while Billy has all the skills, all the full time careers except Science (level 2), and then he needs the part time careers.